


Plus when they move on after a month, whatever training or setup you have done with them goes poof as well.Īnd yet, currently, MMO gaming (supposedly) caters to both players Those with enough time to play MMOs as virtual worlds to be lived in, and those with enough time to just experience a bite of content before logging off. Manning the wall for an hour and then logging during a 3 hour siege is not much help to anyone, player or clan. And at the same time, they will show up sometimes and can’t be completely written off when considering numbers (less a factor in DF since there are no caps, but even here it matters for PR reasons), but often can’t stick around to fully see something through like a siege. They aren’t active enough to generally follow the flow and social structure of a guild. They don’t show up enough to be reliable for in-game planning. But beyond that, imagine if Syp was a guild member, and you were the leader or officer trying to coordinate things. Now what if Syp was talking about Darkfall instead of SW:TOR, but had the same approach? First, he would ‘fail’ in terms of getting anything out of DF, as it’s really not a fun game to solo around in casually. I’m not saying he is wrong here, as SW:TOR is an sRPG in all of its key aspects, but just consider that these games are, technically, in the same genre, supposedly drawing from the same pool of players (I don’t buy the whole pool thing, but many do, so let’s pretend for the sake of this post). With that in mind, consider this post from Syp, where he talks about going back to SW:TOR, but in his considerations never once mentions the multiplayer aspect of the game, or anything outside his own time and planning. If you can’t in a sandbox, you will need to be online when the majority of the clan is, and for INQ that’s EST 8pm-1am.” If you are self-motivated, you can get away with fewer hours or more random times. Some of it will depend on the player though. “20hrs+, with solid 2-3+ regular hour blocks and being able to play during the prime nights (Tues, Thurs, Sunday), while also being able to schedule to play 3-4+ hours for something major like a siege? “How much time (in terms of hours/week) would you consider a mandatory investment to properly play EVE or Darkfall (the way you play them)?” I want to combine some topics and thoughts into what will hopefully be a larger point it’s crazy that today, games like GW2 and EVE are considered part of the same genre.
